As a reminder, you can change your IDE language in Preferences > General Settings and your Help language in Preferences > General Settings > Help.We have now added Brazilian-Portuguese, Chinese, and Russian translations into the IDE, the installer, and also the online/downloadable versions of our manual.Also added a ? button for opening the relevant manual page onto each of the AnimCurve Editor, the AnimCurve Library window, and the Sequence Editor.Presets can be applied to a whole curve or between selected points only.We have added a new library of preset curve types you can apply to your Bezier curves to automatically add points or change ease in/out values and easily add effects like "bounce" or "elastic".Note this feature requires a 2.3.2+ runtime also when building your project. Introduces the new functions sprite_nineslice_create(), sprite_set_nineslice() and sprite_get_nineslice(), as well as a number of in-built variables.The Sprite Editor has a new Nine Slice panel where you can now enable this, and of course this new capability carries through into your game, where you can later manipulate the sprite at runtime should you wish.Nine Slices allow you to scale your sprites to stretch in a more controllable and smarter way, by keeping your corners at a fixed scale and stretching the bits in-between.GameMaker Languageīased on C programming language, GML gives you all the power of other programming languages while being easy to learn. Learn how to program by viewing the code behind our DnD™ actions and take your games to the next level. LibraryĬhoose what you need from our extensive library of events and actions to sculpt the game you desire. Superior Workflowĭrag and Drop like never before, create the game you want without ever writing any code. With tabs and the ability to split the editor you can work with multiple files without having a window for each. With our unique stucture and workflow it has never been easier to manage the objects within your game. Organise your workspace by docking your tool windows where you want them. SkinningĬustomise your development environment by choosing from our predefined skins or creating your own. Laptop Modeįor all of our users who develop on laptop pcs we have developed an efficient workflow that does not get in the way of development. With our integrated tutorials you can have your learning materials docked directly in your workspace. GameMaker Studio 2 uses your YoYo Account to provide a single login for all your game making needs. Import your GameMaker: Studio projects directly into Studio 2 and have them ready to run in a matter of minutes. To follow the latest news on GameMaker Studio 2, check out YoYo Games on Facebook, Twitter and YouTube.Using a single development workflow GameMaker Studio 2 allows you export your game directly to Windows desktop, Mac OS X, Ubuntu, Android, iOS, tvOS, fireTV, Android TV, Microsoft UWP, HTML5, PlayStation 4, and Xbox One. GameMaker Studio 2 can be purchased for Windows desktop, Mac OS X, Ubuntu, Android, iOS, Amazon Fire, Microsoft UWP, HTML5, PlayStation 4, and Xbox One from $39. GameMaker Studio 2 combines easy-to-use drag-and-drop tools, tutorials and game assets with the powerful GameMaker Language (GML) and advanced, professional functionality, like the physics engine, particles and advanced shaders. With no barriers to entry and powerful functionality, the engine enables both experienced and novice video game developers to create the games they imagine. GameMaker Studio 2 is the latest version of the multi-million downloaded GameMaker 2D game development technology. We need to make sure there are no barriers to accessing GameMaker Studio 2, and this update is part of that process.” There are millions of people around the world who make games with GameMaker, and this update is about recognising the potential of people who want to make games in their first language. “Games development is a global pastime, and we want to make it as comfortable as possible for people to start making games. “We see the inclusion of French, German, and Spanish languages in both the software and accompanying manuals as a much needed step to further make games development as accessible as possible to everyone,” said James Cox, General Manager, YoYo Games. The move will broaden accessibility to GameMaker Studio 2, furthering YoYo Games’ mission to bring game development to all, while also signaling yet more commitment to the engine first launched in March 2017. DUNDEE, SCOTLAND – GameMaker Studio 2, the leading 2D game development engine, is updating its application IDE and manuals for French, German and Spanish speakers and readers, while further localization is expected to follow later in 2018.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |